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If you're familiar with the Diablo style of game, you know what to expect. The player takes control of one of Magnus' four soldiers and sets out to find the attacker and save Magnus. This would be a short game if all evil were eradicated, so Magnus is promptly attacked by a mysterious Harbinger who locks the emperor in a magical force field from which there is no escape, dooming him to a slow death. Warhammer: Chaosbane is the latest attempt to show exactly what makes an action-RPG fun, but unfortunately, it's also the latest example in how clever ideas can falter due to basic mistakes.Ĭhaosbane begins after the emperor Magnus has defeated the evil forces of Chaos. The halls of gaming history are littered with would-be Diablo contenders, and even the originator has had some serious missteps. However, it's difficult to find the right balance of variety and create the sense of ever-increasing power. It looks easy on the surface, with lots of enemies to kill and lots of loot to collect. Action-RPGs in the vein of Diablo are a difficult thing to do well.
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